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History: Ed Cunneen
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Hello Everyone! __自我介紹/ 經驗 Self-Introduction/ Past experiences: __ Edward Cunneen is a sound artist and experimental technologist based in Phoenix, Arizona. He has worked with the DXARTS program at UW and created digital art/sound installations ranging from Meditation Machine, an electroacoustic sound object which featured possibly the first ever e-mallets, to Phone Home, a media-archaeological system that explores the nature of contemporary communications. He recently attended the Summer Institute for Contemporary Performance Practice (SICPP) as an Electronics Workshop Fellow, where he composed and presented Ataraxy for live processed EEG brain data. His research focuses on the creative and therapeutic possibilities of EEG hardware and software, 3D Printing, and experimental materials. He is currently working on building an EEG interface from the ground up in collaboration with electrical engineer James Brines. Additionally he is working with composer Dan Antoniu to create a conceptual/software framework for the use of perception as detected in EEG signals to modulate aesthetic data (Perceptual Synthesis). __網站/ 作品集 Website/ Portfolio:__ www.edcunneen.com/art __Instagram:__ https://www.instagram.com/anoisemia/ __Interests:__ Neurofeedback for therapeutic applications EEG for sensory and expressive augmentation Machine Learning (Though I am definitely not an expert in it.) Telematics Basically any kind of technical puzzle. __Core Skills:__ Electroencephalogram Bio sensing Max/MSP Real-Time Audio Arduino C++ __ 想分享的技術或技藝或概念 Technique/Concept that I want to share: __ All of my techniques are fairly resistant to tutorializing since I’m mostly a programmer these days, so instead I would like to give a quick introduction to Neurofeedback as a practice. __Introduction to EEG Neurofeedback:__ What is EEG Neurofeedback and how does it work? EEG Biofeedback, or Neurofeedback, is a technique by which the plasticity of the human brain is leveraged to improve the mental and emotional wellbeing of individuals. In practical terms, “Neurofeedback provides information to the trainee about the brain’s rhythms and functioning in real time, as it is happening. It instantly relays information (feedback) from minute changes -- informing the individual by sounds, graphics, or even vibrations. The brain seeks more of that stimulation and gradually changes its activity, providing the opportunity for change and growth.” (Demos, Pg. 11) Protocols for neurofeedback can be deeply complex (eg. Z-Score based systems like sLORETA), but the simplest algorithms take a particular frequency range and determine an amplitude threshold by which a “reward” is given. The reward can take many forms, but in clinical applications it is generally a “game” of sorts, where the player’s icon or character only progresses when the brain is behaving within the set parameters. This encourages the brain to change it's own behaviour to match the reward threshold, resulting in reduction of symptoms or improvement of cignitive function. The technique has been successfully used to treat a diverse range of conditions including seizure disorders, anxiety, and the symptoms of traumatic brain injury. Demos, J. N. (2019). Getting started with EEG neurofeedback. New York: W.W. Norton & Company. !!! Zoom in presentation {youtube movie="https://www.youtube.com/watch?v=7Ru38bFDUIk" width="560" height="315" quality="high" allowFullScreen="y" desc="Tutorial: How to make 2D pattern from a 3D object"} __Bonus Technique/Interest discussion:__ SMR: Entrainment:
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